Capitano's Animations

Hi comrades, sorry this took longer than I had hoped, but I made a promise, and I will not break that. Some of you may remember me from the SkillObj datamine/leaks 2 weeks ago: https://www.reddit.com/r/CapitanoMainsGI/comments/1hrnvvp/about_capitanos_sword_part_2/

Then, I said I would take a look at his animations, and today I did just that. (even though I stayed up till 5:00am to do it)

So I unpacked his model and animations into Unity3D, which is the game engine Genshin Impact uses. What I found was interesting.

For starters, his model has no effect mesh. This is kinda a bad sign because Dottore and every other playable character have effect mesh. (Effect mesh is what they use for when a character has a buff, debuff, or element applied to them)

https://preview.redd.it/akwko39krbde1.png?width=1920&format=png&auto=webp&s=c4d3bfc22ec56108cbb3ea15aa95697b450723a4

Next, I looked and saw he has slots for weapons. (These are for equipping a weapon) You can argue he has the ones on his hands for the fight with Mavuika, but he also has the one for when the weapon is on your back. There is no place when any NPC would have an equipped sword to place on their back, so this one is a good sign.

https://preview.redd.it/xwg626qsrbde1.png?width=1920&format=png&auto=webp&s=1441a38ec81e6d993563acf1e2409d9ea9194619

And that should be all my observations for his model! Onto animations...

His Avatar_NPC animations are demonstrated first. Next are the Avatar_Male animations. After that, I decided I wanted to see how his model would look with some basic Avatar_Male_Sword animations. Of course, his hair and coat are stiff as a board and will be until he is playable and has own custom clothing animations, or I make the custom animations myself. I took the recording twice, once with his coat and once without.

https://reddit.com/link/1i2lk6h/video/pwuclbp0ubde1/player

https://reddit.com/link/1i2lk6h/video/9bq16ro2ubde1/player

If you have any questions, you are free to ask!