Unpopular opinion: This game was more balanced in the early days

Allow me to explain, there were multiple, and I say, multiple broken strats. But, at some point they overshadowed and countered each other, and that's the closest the game has ever got to the "rock, paper, scissors" dynamic the devs wanted.

Ranger's destroying everyone? Don't worry man, get a 9 seconds invis wizard with 12% movespeed increase haste to get him, if he lands 2 zaps, ranger's dead.

Wizard feeling too cocky? Buffball barbarian obliterates him.

Landmine rogues with absurd movespeed, those were the bomb, but a cast of magic missile by a geared wiz ended it all.

Clerics were super busted, but could be picked off by a ranger or rogue.

Lately, Ironmace has been taking a weird approach to balancing, every class is way weaker than it used to be, and one or two which are strong stand out (barbarian and druid atm it seems), while the other classes no longer have op techs of their own to deal with them.

Also, not realy related, but the circle and limited portals added so much tension and stakes to the game, I can't see why they got rid of it, honestly.

Sorry for trash english, hope this text makes sense.