In Natlan it feels like your action matters and it affects the story. It's something I really appreciate.....

Genshin is mostly a linear story. So it was quite surprising and refreshing to see that our action mattered and it actually affects how the story plays out.

In the huge war in act 4, where the number of death fluctuate depending on your action. It was also referenced again in the finale in the final tally of death. It was funny to see the post where people were comparing their final death toll to see who got the lowest number.

Then the cast from the optional side quests appearing in the finale to help. Especially seeing Bona and Och-kan was really surprising.

And in the final battle the six heroes monologues being unlocked according to the obsidian pillars we unlocked. It was so hype!!!

And lastly, after a long time, Traveler finally felt like the main character! We were finally the hero everyone says that we were. We even did photoshoots and autograph signings! While not really necessary, I still felt it was pretty funny and charming; showed the more tedious/annoying side of being a celebrity.

Overall, I really enjoyed the story, the feel and vibe of Natlan. I've been playing this game for what, 4 years now.... I am happy that still find things refreshing and fun in this game. I haven’t played Marvel Rivals for a whole 2 days which is an astonishing fact for me (I really love that game too). It's been a really good start to the new year. Hopefully this vibe continues to the rest of the year too.....