Seeing how Marvel Rivals is being handled makes me really sad about how this game went
I feel like this game never really got the shot it deserved and could have gotten the kind of base Rivals has and then some if it were handled even close to the same way. I find that the combat and movement had even more depth and the game could have easily been tweaked to provide similar replayability in ways that would have saved it.
Things like starting with a roster of 8-12 so that team gameplay had more variety. Winter Solider, Hawkeye, and Kate Bishop were easy adds to have waited on or rushed into launch. Following up with DLC plans and storyline developments in a timely manner. Working with iconic stylized locations in the Marvel Universe instead of vast indescript swathes of the US like MCU B-movie sets.
I think the lack of experience (and desire) for live service with the devs and the commitment to such realistic, high fidelity game content that it was difficult to make enough with the studio’s resources was the core issue. I wish the license for the game went to a studio with the resources to pull it off (or the fidelity were sacrificed just a bit to allow for more content), because the 20 hours of the game that exist are truly great.