My idea of an Abdicator set rework:
It's essentially a buff Set Idea.
Set Bonus: The Power of Light gives you offensive and defensive abilities and saves you when you receive lethal damage, and also you can use Both Light Energy and Shadow Energy.
Level 1: Retribution
- Every 1% health that gets lost increases the user's attack by 1%.
Level 2: Unbreakable Faith
- When the user receives lethal damage, they enter the Unbreakable Faith state: they become invincible for 10 seconds and deal +100% damage. If they can defeat the opponent before this ability is over, they will win the round.
- Critical hits dealt by the user will trigger Holy Wrath that strike upon the opponent, dealing 300% damage of the damage dealt as true damage.
- If the user enters Shadow Form and attempts to use a shadow ability, there's a 100-0% chance for Holy Wrath to strike upon them, losing 30% of their maximum health. The less health the user has, the smaller the chance is.
- (Active) Balance: The user uses two Void Energies; Shadow Energy and Light Energy and can switch between them
- (Active when bar is full) Light Form: when the user's Light energy is full they can enter the Light Form
- (Active) Light Inquisitor: All Shadow abilities become Light abilities once Light energy is used
- If the user attempts to use a Light ability, there's a 100-0% chance for Holy Wrath to strike upon them, losing 10% of their maximum health. The less health the user has, the smaller the chance is.
- Light of Faith: Getting blessed by Light after not entering shadow form until the end of a round.
- The opponent will receive Holy Wrath if they enter shadow form. Dealing 10% Shadow damage
Level 3: Precision
- The user's critical hit chance is increased 8%.
- Light Energy is increases 10% faster and Shadow energy increases 10% slower
Level 4: Will to Live
- When the user's Unbreakable Faith is over, they recover 5% health instead of being instantly defeated. They will become vulnerable to attacks, but their damage buff continues to apply and they become immune to shocks.
- Physical damage is increased by 10%
Level 5: Miracle of Faith
- The user now recovers 15% more of their health after their invincibility period is over.
- The user now increases their damage by 5%
Level 6: Victory Charge
- Despite it not listed in the game's description, the user's Unbreakable Faith duration is extended by additional 10 seconds.
- After the user's Unbreakable Faith is over, they will now recover 3% health every second. This ability will persist until the end of the round.
- (Active) When the user's Unbreakable Faith is activated, they gain access to a special attack called Victory Charge. With wings glowing behind them, they fly towards their opponent and lunge at them, dealing 100 damage of weapon attack and knocking them down.
- This ability can deal critical hit and proc weapon perk.
- After used, the ability went cooldown for 20 seconds.
- Lucent Smite (Active): It grants 4 extra light abilities and unbreakability when the 4 extra light abilities are used:
- Light Rain (Helm) - Summons multiple pillars of light (about 3) simultaneously from the sky around him. This can be dodged by staying away from the blast zones. It follows the Pivot light ability
- Light Beam (Ranged Weapon) - Summons a single beam of light horizontally, which can strike the player at head-level. This can be dodged by ducking or rolling. It follows the Removal light ability
- Light Tremor (Armor) - Causes the ground to crack open, creating a small earthquake that knocks the player down. This can be dodged by jumping. It follows the Ram light ability
- Light Explosion (Weapon)- The Weapon brightens, causing an explosion that knocks down the player down if they are nearby. It follows the Rift light ability
- Each light ability causes 25% shadow damage.