The thing that made Assassins creed unique.
Now this may be a hot take and many fans of the new era AC games might not like my take but i just wanted to talk about this.
What made Assassins creed back in the day with its first ever release interesting to me were to things. Innovation in traversal with the addition of free running(parkour) and social stealth. I was amazed at the fact that we could approach stealth in a different way. No more sneaking and waiting around corners but blending in, making yourself one with the crowd and using it to your adventage. Before AC1 i had never played a game that took this approach to stealth and it immersed so much more into the game world and presented me with a new kind of challenge.
These past years ubisoft has been drifting away more from social stealth more and more, then adding it back in, but they never really used its full potential in the RPG era. And i dont mind having some sort of encampments to clear here and there where you have to go one by one with the enemy without any social stealth but i personally think social stealth should be the main focus or atleast have almost everytime the option to use it. I understand that the choice of setting for the game plays a big role in this. Egypt, Ancient Greece, Medieval England and maybe the upcoming feudal japane game offer a lot of big landscapes, a lot of nature and there for not as many options for big crowded places like 18th century Paris for example.
This is what i think is the problem. Ubisoft is only focusing on popular settings where they can make huge openworlds with lots of eye candy and some social stealth sprinkled in there while the rest is more barebone "pick one by one" stealth. This also loses the parkour aspects of the game a lot of the times which we can clearly see as the new games dont offer as much parkour as the older city focused games. But were not talking about parkour now. Ubisoft should instead focus on picking settings where the unique gameplay features such as parkour and social stealth shine and are prominent. Big crowds to use in many different ways, buildings and other things to fluently parkour through and blackbox style missions (with some more linear for story reasons). This is why i think that the games should always focus on a big city (or multiple cities which are a little smaller) and the nature part of the game should be smaller but still decent in size so it doesnt feel like it was just put there for the sake of it, because thats how cities feel now in AC(apart from mirage which i still didnt enjoy).
They should also focus less on combat mechanics and way way more on stealth mechanics. If we do find ourselfs in a situation where we cant rely on social stealth i still want to have a big toolbox for stealth. Recent AC games felt rather boring and barebones in the stealth aspect. I mean literally teleporting to kill 4 guards all 15 meters apart of each other is just a boring way to "expand" stealth. I dont even care if its realistic or not it just feels lame. They could even play around with disguising like in hitman and other cool mechanics other stealth games have.
They wouldnt even need to stop with rpg AC games. They have the opportunity to make a RPG which is 85-90% focused on building your own stealth and parkour style. That would make AC finally unique again from all the other light rpgs. The potential Assassins creed has with stealth gameplay (and parkour) is insane but it feels like everytime ubisoft is making a game they are just trying to go the save route. Let me know what you guys think. Bye.
Edit: Never posting in this sub again. Blind ubisoft glazer that are unable to have a normal discussion and dont even read the post. The Assassins Creed community once was incredible now its filled with people that have been tricked and brainwashed by the same people that are the most anti consumer towards there own players. How dare i critique their favorite scammer company. Goodbye never posting again. I wish you guys another skull and bones.