What do you call 7-Wonders-style "resource management"?

A number of games have a way of managing resources where you dont actually earn and spend your resources, but instead you gain them once and then are able to use them for the rest of the game. The clearest example of this is how in 7 wonders, if you get a card that produces bricks, that means you can buy something that costs 1 brick every single turn for the rest of the game. A similar thing also happens with the gem cards in Splendor, and steel/titanium in Terraforming Mars: Ares Expidition.

What word/term would you use to describe this mechanic? Its not really resources/resource management in the classic sense, since you never really spend them. Maybe something like "discounts/discount management"? I dont know, I just havent found any word/phrase for this that feels satifying.