Did anyone even WANT multiplayer?
My understanding is that part of why Veilguard was so rushed was because Bioware were trying to make a DA multiplayer game, straying away from the single player RPG style that had made the game what it was. Then scrapped it last second and rushed out DAV (I enjoyed DAV but it has its flaws, especially in the story)
My question is like.... Why? Did anyone actually want multiplayer? I sure didn't. I don't like online multiplayer. I like good single player RPGs. Why were they trying too take something that worked and was established (and made them money) as a great RPG and make it into multiplayer?
I don't know, I just don't get how they fumbled the ball so much here. Maybe someone with more insight can make it make sense.