is it possible to design a first person shooter that is impossible to get good at? and if yes, how?

this might sound confusing, but i was thinking if there is a way to make a FPS game where its impossible to get good at, either the skill ceiling is extremely low to the point where playing it for one hour already makes you get equally as good as the best players, or the combat is so random and unreliable that skills dont really matter

the reason for that is because im kinda tired of every gaming having tryhards, im trying to follow the "losing is fun" philosophy where you dont need to "win" to have fun playing the game

some ideas i had

make the spray extremely big and random, to the point where aiming for a headshot or not even aiming directly at the other player gives you the exact same odds of giving you a kill

similar to the one above, make a "chance based hit system" instead of a traditional shooting system, where if you are just generally aiming to the direction of the other player makes the game considering you are aiming at him, and then every shot is basically a dice roll

any other ideas? how would you do that?