I feel like the leveling system pretty much breaks this game

Title, does anyone else feel this? If you're >1 levels above the enemy, it's a cakewalk, if you're >1 levels below them it's like fighting a wall. Matching levels it's a decent fight, but that feels pretty rare.

Granted I'm on the normal difficulty, but I assumed Hard would just be a frustrating experience of dialed up enemy stats with you having lowered stats, so a worse time across the board.

I'd rather there be no levels so that every fight is decently challenging, winnable, and engaging. Just because I'm doing a lot of side content/quests, a lot of the time I'm just going through the motions speeding through many of the fights.

Edit: Okay someone help me out here because I'm getting conflicting info. People in the comment say they're punching up a lot of levels all the time, yet I have just finished the Cell saga and in the intermission tried one of the power unlocks for Piccolo, and I think as a level 47 I was fighting level 55 opponents, and all my attacks do hardly any damage to them, whereas their attacks completely melt a health bar at a time. You're telling me you're winning fights where a full beam blast takes away 1/10th of their health bar (where they have 4-5 health bars) and one mistake takes away a full bar for you? Amplified with multiple opponents?