Does matrix multiplication count as change of basis?
Open world turn based combat design.
Normal Map with Sprite3D
Some progress on my attempt to recreate Octopath but in 3D.
These specs look good. I kind of want to get this one, but I'm not sure about the battery.
How to Handle Objects Blocking View in Third-Person Camera?
NobodyWho: Local LLM Integration in Godot
My attempt to recreate Octopath Traveler using my computer science knowledge.
Question regarding finite state machine
Trying to understand the concept of composition of linear transformation.
[Linear Algebra] How should I interpret matrix multiplication?
Implementing a turn based system
I'm so mad at how duplication is handled in Godot! >:[[[
When it comes to asset mixing, is mixing different sets of vector art easier than with pixel art?
Godot Engine design question.
QueueFree or Free a large group of enemy causing game to crash?
How does c# garbage collection work when calling QueueFree()?
Favor composition over inheritance question
Where do you find deep knowledge on specific topics?
Curious about the fundamental nature of numbers and mathematics can anyone help?
Relationship between Class and Scene?
How does game engine handle rendering typically?
I can’t understand pointers in C no matter what
How do you get file name as string if you use "open with" feature in Windows